Resident Evil: Deck Building Game

Resident Evil: Deck Building Game has you take on the role of a chosen character sent to investigate reports of people being gruesomely attacked by cannibals. As more evidence of these attacks are discovered, you’re investigation leads you to an isolated mansion just outside of the city limits.

Upon approaching the mansion, however, you come under attack. Your aggressors seem unfazed by your attacks, and you are forced to retreat into the mansion. Unable to go back the way you came, it’s up to you to forge ahead, find a way out and, most of all, escape with your life. Welcome to the Survival Horror….

Let’s preface this post with a little production background about Resident Evil: Deck Building Game. Resident Evil is a popular video game franchise developed and published by Capcom and originally co-created by Shinji Mikami & Tokuro Fujiwara. The first video game was released in 1996 and the franchise continues to thrive to this day.

In 2010, Capcom partnered with Bandai to publish a board game based on the video game franchise. Thus, Resident Evil: Deck Building Game was released. After the release of what is known as the “Premier” set, Bandai/Capcom followed up with four sequels. Two of which were stand-alone sets (“Alliance” and “Mercenaries”) and the other two were expansions (“Outbreak” and “Nightmare”) that required at least one of the three stand-alone sets to play. All five sets hit store shelves within a two year period. Chronologically, they were made available in the following order:

  • Resident Evil: Deck Building Game – Premier (December 2010)
  • Resident Evil: Deck Building Game – Alliance (April 2011)
  • Resident Evil: Deck Building Game – Outbreak (September 2011)
  • Resident Evil: Deck Building Game – Nightmare (December 2011)
  • Resident Evil: Deck Building Game – Mercenaries (November 2012)

The purpose of this post is to provide you reference to every card found in the aforementioned sets, excluding any promo cards that were produced. I have split the list in four major categories: Character, Resource, Mansion, and Extra Mode Cards. Within each of those categories, the cards are divided in sub-sections and then listed by set.

Before we begin, the following are the card lists as they appeared on the back of each respective Game Manual (click thumbnails for full resolution):

re-dbg-premier-card-list re-dbg-alliance-card-list 3-resident-evil-dbg-outbreak-card-list 4-resident-evil-dbg-nightmare-card-list 5-resident-evil-dbg-mercenaries-card-list

In total, there are 315 unique playing cards that make up a grand total of 1075 playing cards which are divided as follows:

  • Resident Evil: Deck Building Game – Premier (250 Cards)
  • Resident Evil: Deck Building Game – Alliance (250 Cards)
  • Resident Evil: Deck Building Game – Outbreak (150 Cards)
  • Resident Evil: Deck Building Game – Nightmare (150 Cards)
  • Resident Evil: Deck Building Game – Mercenaries (275 Cards)

Again, this blog post is for reference only. I will not be going into detail about actual gameplay and rules. It is merely a listing of cards with a general overview of their purpose. All thumbnails can be clicked to access the full resolution of each card scan image (490 pixels by 695 pixels).

…and without further ado, I give you Resident Evil: Deck Building Game!


First and foremost, you must begin the game by choosing your character. The following is a list of all the characters available (excluding any and all Promo Character Cards). Each Character has one or two special abilities that are unlocked by accumulating a required amount of “Decorations”. Decorations can be obtained by defeating Infected Enemies found when exploring The Mansion Deck.

CHARACTER CARDS

Premier Set:
CH-001_Premier_Albert_Wesker CH-002_Premier_Leon_S_Kennedy CH-003_Premier_Claire_Redfield CH-004_Premier_Sheva_Alomar CH-005_Premier_Barry_Burton
CH-006_Premier_Ada_Wong CH-007_Premier_Jack_Krauser CH-008_Premier_Chris_Redfield CH-009_Premier_Jill_Valentine CH-010_Premier_Rebecca_Chambers
Alliance Set:
CH-011_Alliance_Carlos_Oliveira CH-012_Alliance_Josh_Stone_Partner_Mod CH-013_Alliance_Steve_Burnside CH-014_Alliance_Jack_Krauser CH-015_Alliance_Hunk_Partner_Mod
CH-016_Alliance_Jill_Valentine_Partner_Mod CH-017_Alliance_Billy_Coen CH-018_Alliance_Leon_S_Kennedy CH-019_Alliance_Chris_Redfield CH-020_Alliance_Claire_Redfield
Outbreak Expansion:
CH-021_Outbreak_Excella_Gionne_Infection_Mod CH-022_Outbreak_Kevin_Ryman CH-023_Outbreak_David_King CH-024_Outbreak_Mark_Wilkins CH-025_Outbreak_Jill_Valentine_Infection_Mod
CH-026_Outbreak_Leon_S_Kennedy CH-027_Outbreak_Ada_Wong CH-028_Outbreak_Chris_Redfield CH-029_Outbreak_Rebecca_Chambers_Infection_Mod CH-030_Outbreak_Hunk
CH-031_Outbreak_Zombie_A_Infection_Mod CH-032_Outbreak_Zombie_B_Infection_Mod CH-033_Outbreak_Zombie_C_Infection_Mod
Nightmare Expansion:
CH-034_Nightmare_Chris_Redfield CH-035_Nightmare_Sergei_Vladimir CH-036_Nightmare_Luis_Sera CH-037_Nightmare_Josh_Stone CH-038_Nightmare_Mikhail_Victor
CH-039_Nightmare_Carlos_Oliveira CH-040_Nightmare_Mysterious_Mask CH-041_Nightmare_Albert_Wesker CH-042_Nightmare_Leon_S_Kennedy CH-043_Nightmare_Ada_Wong
Mercenaries Set:
CH-044_Mercenaries_Jack_Krauser CH-045_Mercenaries_Hunk CH-046_Mercenaries_Claire_Redfield CH-047_Mercenaries_Chris_Redfield
CH-048_Mercenaries_Jill_Valentine CH-049_Mercenaries_Albert_Wesker CH-050_Mercenaries_Rebecca_Chambers CH-051_Mercenaries_Barry_Burton


Next up, we will list all of the cards that can be found in the Resource Area. This area is the centerpiece of the table layout for this game. Players will have the opportunity to “buy” cards on their turn that will subsequently make their way into the purchaser’s respective Inventory Deck which will give them access to various Actions, Ammunitions, Items and Weapons for the goal of building a powerful arsenal against all threats that they will potential face when exploring The Mansion Deck.

A typical Story Mode scenario will require a Resource Area to be made up of 18 different card piles (also known as “Resource Piles”). They are usually placed face up for every player to see. Within those 18 Resource Piles, there are certain cards that are essential to every scenario. These 6 Resource Piles are commonly referred to as “Basic Resources” and are comprised of the following cards:

  1. Ammo x10
  2. Ammo x20
  3. Ammo x30
  4. Green Herb or First Aid Spray
  5. Standard Sidearm (with accompanying Burst-Fire Handgun) or Custom Standard Sidearm
  6. Combat Knife (with accompanying Survival Knife) or Reliable Blade

RESOURCE AREA – ACTION CARDS

Premier Set:
AC-001_Premier_Mansion_Foyer AC-002_Premier_Deadly_Aim AC-003_Premier_Shattered_Memories AC-004_Premier_Escape_from_Dead_City
AC-005_Premier_Reload AC-006_Premier_The_Merchant AC-007_Premier_Umbrella_Corporation AC-008_Premier_Back_to_Back
AC-009_Premier_Item_Management AC-010_Premier_Ominous_Battle AC-011_Premier_Master_of_Unlocking AC-012_Premier_Struggle_for_Survival
Alliance Set:
AC-013_Alliance_Partners_Partner_Mod AC-014_Alliance_Star-Crossed_Duo_Partner_Mod AC-015_Alliance_Great_Ambition_Partner_Mod AC-016_Alliance_Archrival_Partner_Mod AC-017_Alliance_Fierce_Battle
AC-018_Alliance_Uroboros_Injection AC-019_Alliance_Quirk_of_Fate AC-020_Alliance_Cornered_Partner_Mod AC-021_Alliance_Gathering_Forces AC-022_Alliance_Desperate_Escape
Outbreak Expansion:
AC-023_Outbreak_Power_of_the_T-Virus_Infection_Mod AC-024_Outbreak_I_Have_This AC-025_Outbreak_Weskers_Secret_Infection_Mod AC-026_Outbreak_Injection_Infection_Mod AC-027_Outbreak_By_Any_Means_Necessary_Infection_Mod
AC-028_Outbreak_Higher_Priorities AC-029_Outbreak_Parting_Ways AC-030_Outbreak_Returned_Favor AC-031_Outbreak_The_Gathering_Darkness
Nightmare Expansion:
AC-032_Nightmare_Lonewolf AC-033_Nightmare_High_Value_Targets AC-034_Nightmare_Raccoon_City_Police_Department AC-035_Nightmare_PDA AC-036_Nightmare_Toe_to_Toe
AC-037_Nightmare_A_Gift AC-038_Nightmare_Mind_Control AC-039_Nightmare_Long_Awaited_Dawn AC-040_Nightmare_Vengeful_Intention AC-041_Nightmare_Symbol_of_Evil
Mercenaries Set:
AC-042_Mercenaries_Fight_or_Flight AC-043_Mercenaries_The_Mercenaries AC-044_Mercenaries_Boundless_Battlefield AC-045_Mercenaries_Coup_de_Grace_Skill_Mod AC-046_Mercenaries_Melee
AC-047_Mercenaries_Anticipation AC-048_Mercenaries_Backstab_Skill_Mod AC-049_Mercenaries_Battle_Hardened_Skill_Mod AC-050_Mercenaries_Resuscitate AC-051_Mercenaries_Tear_Gas

RESOURCE AREA – AMMUNITION AND ITEM CARDS

Premier Set:
am-001_premier_ammo_x10 am-002_premier_ammo_x20 am-003_premier_ammo_x30 it-001_premier_green_herb it-003_premier_first_aid_spray
Alliance Set:
am-001_alliance_ammo_x10 am-002_alliance_ammo_x20 am-003_alliance_ammo_x30 am-004_alliance_treasure
it-001_alliance_green_herb it-004_alliance_red_herb
Mercenaries Set:
am-005_mercenaries_ammo_x10 am-006_mercenaries_ammo_x20 am-007_mercenaries_ammo_x30 it-005_mercenaries_first_aid_spray

RESOURCE AREA – WEAPON CARDS

Premier Set:
WE-001_Premier_Grenade WE-002_Premier_Longbow WE-003_Premier_Submission WE-004_Premier_Combat_Knife
WE-005_Premier_Survival_Knife WE-006_Premier_Six_Shooter WE-007_Premier_Gatling_Gun WE-008_Premier_Rocket_Launcher
WE-009_Premier_Handgun WE-010_Premier_Burst-Fire_Handgun WE-011_Premier_Assault_Machine_Gun WE-012_Premier_Full-Bore_Machine_Gun
WE-013_Premier_Pump-Action_Shotgun WE-014_Premier_Automatic_Shotgun WE-015_Premier_Bolt-Action_Rifle WE-016_Premier_Semi-Automatic_Rifle
Alliance Set:
WE-004_Alliance_Combat_Knife WE-005_Alliance_Survival_Knife WE-009_Alliance_Handgun WE-010_Alliance_Burst-Fire_Handgun WE-017_Alliance_Flash_Grenade
WE-018_Alliance_Grenade_Launcher WE-019_Alliance_Telescopic_Sight_Rifle WE-020_Alliance_Riot_Shotgun WE-021_Alliance_Triple_Barreled_Shotgun WE-022_Alliance_Russian_Assault_Rifle
WE-023_Alliance_Signature_Special WE-024_Alliance_Flamethrower WE-025_Alliance_Blowback_Pistol
Outbreak Expansion:
WE-026_Outbreak_Standard_Sidearm WE-027_Outbreak_Samurai_Edge WE-028_Outbreak_Stun_Rod
WE-029_Outbreak_Lightning_Hawk WE-030_Outbreak_Hand_Cannon WE-031_Outbreak_Night_Scope_Rocket_Launcher
Nightmare Expansion:
WE-032_Nightmare_Silver_Ghost WE-033_Nightmare_Punisher WE-034_Nightmare_Mine_Thrower WE-035_Nightmare_Broken_Butterfly
WE-036_Nightmare_Single_Shot_Rifle_with_Scope WE-037_Nightmare_Special_Ops_Rifle WE-038_Nightmare_Machine_Pistol_with_Stock WE-039_Nightmare_Gangsters_Machine_Gun
WE-040_Nightmare_Flashbang WE-041_Nightmare_HE_Grenade WE-042_Nightmare_Incendiary_Grenade
Mercenaries Set:
WE-043_Mercenaries_Ibex_Standard WE-044_Mercenaries_Custom_Pump-Action_Shotgun WE-045_Mercenaries_Custom_Full-Bore_Machine_Gun_Skill_Mod WE-046_Mercenaries_Custom_Lightning_Hawk_Skill_Mod
WE-047_Mercenaries_Custom_Bolt-Action_Rifle_Skill_Mod WE-048_Mercenaries_Hunting_Bow WE-049_Mercenaries_Custom_Standard_Sidearm WE-050_Mercenaries_Reliable_Blade


Now that we’ve properly equipped our character(s) with everything they need to survive, let’s take a look at what we will be pitting them up against.

The Mansion Deck is made up of a variety of Infected Enemies. The ultimate goal is to find and defeat a main villain, or a big baddy if you will. The big baddy can lurk behind any mansion door that you decide to open and explore, so you must prepare yourself to face it as early as your first turn. Once the big baddy is found and defeated, you have then successfully survived the mansion and can now make your escape.

Each set offered at least one main villain, which can be determined by the Infected Enemy with the highest HP (Health Points) value.

  • Resident Evil: Deck Building Game – Premier (Uroboros Aheri – 90 HP)
  • Resident Evil: Deck Building Game – Alliance (Albert Wesker – 90 HP)
  • Resident Evil: Deck Building Game – Outbreak (Tyrant T-002 – 90HP)
  • Resident Evil: Deck Building Game – Nightmare (Osmond Saddler – 90 HP)
  • Resident Evil: Deck Building Game – Mercenaries (Red Executioner – 80 HP)

THE MANSION DECK – INFECTED CARDS

Premier Set:
ma-001_premier_majini ma-002_premier_zombie_male ma-003_premier_zombie_female ma-004_premier_zombie_butcher ma-005_premier_bui_kichwa
ma-006_premier_licker ma-007_premier_nemesis_t-type ma-008_premier_hunter ma-009_premier_mimicry_marcus ma-010_premier_uroboros_aheri
ma-011_premier_dr_salvador ma-014_premier_gatling_gun_majini ma-015_premier_cerberus ma-016_premier_el_gigante ma-017_premier_executioner
Alliance Set:
ma-022_alliance_lurker ma-023_alliance_infected_bat ma-024_alliance_licker_beta ma-025_alliance_duvalia_las_plagas
ma-026_alliance_garrador ma-027_alliance_zombie_male ma-028_alliance_kipepeo_las_plagas ma-029_alliance_albert_wesker
ma-030_alliance_cephalo_las_plagas ma-031_alliance_proto_tyrant ma-032_alliance_iron_maiden ma-033_alliance_zombie_horde
ma-034_alliance_nosferatu ma-035_alliance_los_illuminados_monk ma-036_alliance_reaper_partner_mod ma-037_alliance_guardian_of_insanity
Outbreak Expansion:
ma-041_outbreak_tyrant_t-002_infection_mod ma-042_outbreak_yawn_infection_mod ma-043_outbreak_nemesis_2nd_from_infection_mod ma-044_outbreak_grave_zombie ma-045_outbreak_wasp
ma-046_outbreak_web_spinner_infection_mod ma-047_outbreak_reinforced_zombie ma-048_outbreak_crimson_head ma-049_outbreak_reinforced_licker ma-050_outbreak_grave_digger
ma-051_outbreak_zombie_cop ma-052_outbreak_eliminator ma-053_outbreak_lisa_trevor_infection_mod
Nightmare Expansion:
ma-054_nightmare_osmund_saddler ma-055_nightmare_bitores_mendez ma-056_nightmare_regenerator ma-057_nightmare_jack_krauser
ma-058_nightmare_colmillos ma-059_nightmare_militia_flail ma-060_nightmare_militia_stun_rod ma-061_nightmare_militia_rocket_launcher
ma-062_nightmare_novistador ma-063_nightmare_zombie_security_guard ma-064_nightmare_zombie_technician ma-065_nightmare_verdugo
ma-066_nightmare_ivy ma-067_nightmare_neptune ma-068_nightmare_hunter ma-069_nightmare_cerberus
Mercenaries Set:
ma-073_mercenaries_town_majini ma-074_mercenaries_town_majini_shovel ma-075_mercenaries_giant_majini ma-076_mercenaries_base_majini_gun_skill_mod ma-077_mercenaries_chicken
ma-078_mercenaries_red_executioner ma-079_mercenaries_big_man_majini ma-080_mercenaries_chainsaw_majini ma-081_mercenaries_los_illuminados_shield ma-082_mercenaries_jj
ma-083_mercenaries_los_ganados_male ma-084_mercenaries_los_ganados_female ma-085_mercenaries_adjule_skill_mod ma-086_mercenaries_los_illuminados_scythe ma-087_mercenaries_venomous_snake
ma-088_mercenaries_tribal_majini_bow ma-089_mercenaries_tribal_majini_oil_pot ma-090_mercenaries_tribal_majini_shield ma-091_mercenaries_crocodile ma-092_mercenaries_town_majini_motorcycle
ma-093_mercenaries_los_ganados_handscythe ma-094_mercenaries_los_ganados_pitchfork ma-095_mercenaries_los_ganados ma-096_mercenaries_los_illuminados_bow ma-097_mercenaries_militia_bow
ma-098_mercenaries_base_majini_shield

Your character can also sometimes come across things that aren’t Infected Enemies, like Bonus (these cards are used only in the variant “Mercenary” game mode), Event, Item and Token Cards. In most cases, when these get drawn, the player will breathe a sigh of relief. Although that is not always the case.

THE MANSION DECK – BONUS, EVENT, ITEM, AND TOKEN CARDS

Premier Set:
ma-018_premier_time_bonus_01 ma-019_premier_time_bonus_02 ma-020_premier_time_bonus_03 ma-021_premier_combo_bonus
it-002_premier_yellow_herb ma-012_premier_rocket_launcher_case ma-013_premier_gatling_gun_case
Alliance Set:
ma-018_alliance_time_bonus_01 ma-019_alliance_time_bonus_02 ma-020_alliance_time_bonus_03 ma-021_alliance_combo_bonus
ma-038_alliance_explosive_barrel ma-039_alliance_collapsing_floor_traps ma-040_alliance_laser_targeting_device
Outbreak Expansion:
ma-056_outbreak_laser_trap ma-057_outbreak_rock_trap ma-054_outbreak_kevlar_jacket ma-055_outbreak_antivirus_infection_mod
Nightmare Expansion:
ma-072_nightmare_prl_412 ma-070_nightmare_treasure_map ma-071_nightmare_hidden_treasure


Aside from the three main game modes that can be found in all game manuals (Story Mode, Mercenary Mode, and Versus Mode), two of the available Resident Evil: Deck Building Game sets came with “Add-On” modes that you could chose to integrate into almost any Story Mode play session.

EXTRA MODE CARDS

The first one was found in the Outbreak Expansion and is appropriately called “Outbreak Mode”. In Outbreak Mode, players can gain “Infection Levels” through various means, but mainly by choosing to not explore the mansion on their turn. The purpose is to force the more cautious players to take bigger risks if they want to avoid being turned into an infected character themselves. Once the Infection Level reaches 10, the player’s character dies and becomes a Zombie that must now attack the other player characters. The following Infection Cards become the Infected Character’s inventory to be used against the other player characters that are still in the game.

Outbreak Expansion – Outbreak Mode:
in-001_outbreak_claw_infection_mod in-002_outbreak_virulent_frenzy_infection_mod in-003_outbreak_bile_vomit_infection_mod in-004_outbreak_slough_armor_infection_mod
in-005_outbreak_drag_infection_mod in-006_outbreak_devour_infection_mod in-007_outbreak_infection_infection_mod

The second Add-On mode introduces a Skill System for the characters. This allowed greater customization of the available characters and also helped prevent certain players from sticking to a specific character choice play after play. The Skills are drafted after players have chosen their respective character. Each player drafts three character skills that they can subsequently unlock after gaining the required amounts of XP (Experience Points). XP is obtained by exploring The Mansion Deck.

Mercenaries Set – Skill System Mode:
sk-001_mercenaries_extension_01_skill_mod sk-002_mercenaries_extension_02_skill_mod sk-003_mercenaries_extension_03_skill_mod
sk-004_mercenaries_medic_01_skill_mod sk-005_mercenaries_medic_02_skill_mod sk-006_mercenaries_medic_03_skill_mod
sk-007_mercenaries_luck_01_skill_mod sk-008_mercenaries_luck_02_skill_mod sk-009_mercenaries_luck_03_skill_mod
sk-010_mercenaries_toughness_01_skill_mod sk-011_mercenaries_toughness_02_skill_mod sk-012_mercenaries_toughness_03_skill_mod
sk-013_mercenaries_reversal_01_skill_mod sk-014_mercenaries_reversal_02_skill_mod sk-015_mercenaries_reversal_03_skill_mod
sk-016_mercenaries_smart_reload_01_skill_mod sk-017_mercenaries_smart_reload_02_skill_mod sk-018_mercenaries_smart_reload_03_skill_mod
sk-019_mercenaries_weapon_master_01_skill_mod sk-020_mercenaries_weapon_master_02_skill_mod sk-021_mercenaries_weapon_master_03_skill_mod
sk-022_mercenaries_giant_killing_01_skill_mod sk-023_mercenaries_giant_killing_02_skill_mod sk-024_mercenaries_giant_killing_03_skill_mod
sk-025_mercenaries_maximizer_01_skill_mod sk-026_mercenaries_maximizer_02_skill_mod sk-027_mercenaries_maximizer_03_skill_mod
sk-028_mercenaries_handgun_technique_01_skill_mod sk-029_mercenaries_handgun_technique_02_skill_mod sk-030_mercenaries_handgun_technique_03_skill_mod


And there you have it. I hope you enjoyed this little blog post I put together. All of the images used above were scanned, cropped and uploaded by me.

If you have any questions about Resident Evil: Deck Building Game, please use the comment section and I will try to answer them to the best of my knowledge and ability.

Cheers,

Dan “SpidermanGeek” Briand.

Legendary: A Marvel Deck Building Game – Masterminds and Schemes

Below is a gallery of the Mastermind & Scheme Cards you will find in Upper Deck’s Legendary: A Marvel Deck Building Game.


MASTERMIND CARDS – CORE GAME

Mastermind_Doctor_Doom_09 Mastermind_Doctor_Doom_09_Dark_Technology Mastermind_Doctor_Doom_09_Monarchs_Decree Mastermind_Doctor_Doom_09_Secrets_of_Time_Travel Mastermind_Doctor_Doom_09_Treasures_of_Latveria
Mastermind_Loki_10 Mastermind_Loki_10_Cruel_Ruler Mastermind_Loki_10_Maniacal_Tyrant Mastermind_Loki_10_Vanishing_Illusions Mastermind_Loki_10_Whispers_and_Lies
Mastermind_Magneto_08 Mastermind_Magneto_08_Bitter_Captor Mastermind_Magneto_08_Crushing_Shockwave Mastermind_Magneto_08_Electromagnetic_Bubble Mastermind_Magneto_08_Xaviers_Nemesis
Mastermind_Red_Skull_07 Mastermind_Red_Skull_07_Endless_Resources Mastermind_Red_Skull_07_Hydra_Conspiracy Mastermind_Red_Skull_07_Negablast_Grenades Mastermind_Red_Skull_07_Ruthless_Dictator


MASTERMIND CARDS – DARK CITY EXPANSION

Mastermind_Apocalypse_12 Mastermind_Apocalypse_12_Apocalyptic_Destruction Mastermind_Apocalypse_12_End_of_All_Things Mastermind_Apocalypse_12_Horsemen_are_Drawing_Nearer Mastermind_Apocalypse_12_Immortal_and_Undefeated
Mastermind_Kingpin_013 Mastermind_Kingpin_013_Call_a_Hit Mastermind_Kingpin_013_Criminal_Empire Mastermind_Kingpin_013_Dirty_Cops Mastermind_Kingpin_013_Mob_War
Mastermind_Mephisto_10 Mastermind_Mephisto_10_Damned_If_You_Do Mastermind_Mephisto_10_Devilish_Torment Mastermind_Mephisto_10_Pain_Begets_Pain Mastermind_Mephisto_10_Price_of_Failure
Mastermind_Mister_Sinister_08 Mastermind_Mister_Sinister_08_Human_Experimentation Mastermind_Mister_Sinister_08_Master_Geneticist Mastermind_Mister_Sinister_08_Plans_Within_Plans Mastermind_Mister_Sinister_08_Telepathic_Manipulation
Mastermind_Stryfe_07 Mastermind_Stryfe_07_Furious_Wrath Mastermind_Stryfe_07_Psychic_Torment Mastermind_Stryfe_07_Swift_Vengeance Mastermind_Stryfe_07_Tide_of_Retribution


MASTERMIND CARDS – PAINT THE TOWN RED EXPANSION

Mastermind_Carnage_09 Mastermind_Carnage_09_Drooling_Jaws Mastermind_Carnage_09_Endless_Hunger Mastermind_Carnage_09_Feed_Me Mastermind_Carnage_09_Om_Nom_Nom
Mastermind_Mysterio_08 Mastermind_Mysterio_08_Blurring_Images Mastermind_Mysterio_08_Captive_Audience Mastermind_Mysterio_08_Master_of_Illusions Mastermind_Mysterio_08_Mists_of_Deception


SCHEME CARDS – CORE GAME

Scheme_Legacy Virus Scheme_Midtown_Bank_Robbery Scheme_Negative_Zone_Prison_Breakout Scheme_Portals_to_the_Dark_Dimension
Scheme_Replace_Earths_Leaders_with_Killbots Scheme_Secret_Invasion_of_the_Skrull_Shapeshifters Scheme_Super_Hero_Civil_War Scheme_Unleash_the_Power_of_the_Cosmic_Cube


SCHEME CARDS – DARK CITY EXPANSION

Scheme_Capture_Baby_Hope Scheme_Detonate_the_Helicarrier Scheme_Massive_Earthquake_Generator Scheme_Organized_Crime_Wave
Scheme_Save_Humanity Scheme_Steal_the_Weaponized_Plutonium Scheme_Transform_Citizens_Into_Demons Scheme_X-Cutioners_Song


SCHEME CARDS – PAINT THE TOWN RED EXPANSION

Scheme_Clone_Saga Scheme_Invade_the_Daily_Bugle_News_HQ Scheme_Splice_Humans_with_Spider_DNA Scheme_Weave_a_Web_of_Lies


There is currently one more expansion set available for Upper Deck’s Legendary: A Marvel Deck Building Game called Fantastic Four, but I have not purchased it yet which is why you don’t see the cards listed here. There has also been a fourth expansion announced to be released in October 2014 called Guardians of the Galaxy. If and when I happen to acquire these two remaining expansions, I will be sure to add them to this post.

If you’re a fan of this game and have played it, please feel free to comment below and let me know who your favorite masterminds are. Which schemes do you like to challenge your heroes with?

Cheers,

Dan “SpidermanGeek” Briand
Twitter: @SpidermanGeek
Email: spidermangeek@comicattack.net

Legendary: A Marvel Deck Building Game – Villain Cards

Below is a gallery of the Villain Cards you will find in Upper Deck’s Legendary: A Marvel Deck Building Game.


VILLAIN CARDS – CORE GAME

Henchman Groups
Henchman_Villain_Doombot_Legion Henchman_Villain_Hand_Ninjas Henchman_Villain_Savage_Land_Mutates Henchman_Villain_Sentinel

Villain Groups
Villain_Brotherhood_Blob Villain_Brotherhood_Juggernaut Villain_Brotherhood_Mystique Villain_Brotherhood_Sabretooth
Villain_Enemies_of_Asgard_Destroyer Villain_Enemies_of_Asgard_Enchantress Villain_Enemies_of_Asgard_Frost_Giant Villain_Enemies_of_Asgard_Ymir_Frost_Giant_King
Villain_Hydra_Endless_Armies_of_Hydra Villain_Hydra_Hydra_Kidnappers Villain_Hydra_Supreme_Hydra Villain_Hydra_Viper
Villain_Masters_of_Evil_Baron_Zemo Villain_Masters_of_Evil_Melter Villain_Masters_of_Evil_Ultron Villain_Masters_of_Evil_Whirlwind
Villain_Radiation_Abomination Villain_Radiation_Leader Villain_Radiation_Maestro Villain_Radiation_Zzzax
Villain_Skrulls_Paibok_the_Power_Skrull Villain_Skrulls_Skrull_Queen_Veranke Villain_Skrulls_Skrull_Shapeshifters Villain_Skrulls_Super-Skrull
Villain_Spider-Foes_Doctor_Octopus Villain_Spider-Foes_Green_Goblin Villain_Spider-Foes_Lizard Villain_Spider-Foes_Venom


VILLAIN CARDS – DARK CITY EXPANSION

Henchman Groups
Henchman_Villain_Maggia_Goons Henchman_Villain_Phalanx

Villain Groups
Villain_Emissaries_of_Evil_Egghead Villain_Emissaries_of_Evil_Electro Villain_Emissaries_of_Evil_Gladiator Villain_Emissaries_of_Evil_Rhino
Villain_Four_Horsemen_Death Villain_Four_Horsemen_Famine Villain_Four_Horsemen_Pestilence Villain_Four_Horsemen_War
Villain_Marauders_Blockbuster Villain_Marauders_Chimera Villain_Marauders_Scalphunter Villain_Marauders_Vertigo
Villain_Mutant_Liberation_Front_Forearm Villain_Mutant_Liberation_Front_Reignfire Villain_Mutant_Liberation_Front_Wildside Villain_Mutant_Liberation_Front_Zero
Villain_Streets_of_New_York_Bullseye Villain_Streets_of_New_York_Hammerhead Villain_Streets_of_New_York_Jigsaw Villain_Streets_of_New_York_Tombstone
Villain_Underworld_Azazel Villain_Underworld_Blackheart Villain_Underworld_Dracula Villain_Underworld_Lilith


VILLAIN CARDS – PAINT THE TOWN RED EXPANSION

Villain Groups
Villain_Maximum_Carnage_Carrion Villain_Maximum_Carnage_Demogoblin Villain_Maximum_Carnage_Doppelganger Villain_Maximum_Carnage_Shriek
Villain_Sinister_Six_Chameleon Villain_Sinister_Six_Hobgoblin Villain_Sinister_Six_Kraven_the_Hunter
Villain_Sinister_Six_Sandman Villain_Sinister_Six_Shocker Villain_Sinister_Six_Vulture


There is currently one more expansion set available for Upper Deck’s Legendary: A Marvel Deck Building Game called Fantastic Four, but I have not purchased it yet which is why you don’t see the cards listed here. There has also been a fourth expansion announced to be released in October 2014 called Guardians of the Galaxy. If and when I happen to acquire these two remaining expansions, I will be sure to add them to this post.

If you’re a fan of this game and have played it, please feel free to comment below and let me know who your favorite villains are. Who do you like to pit your heroes up against?

Cheers,

Dan “SpidermanGeek” Briand
Twitter: @SpidermanGeek
Email: spidermangeek@comicattack.net

Amazing Spider-Man #258

Greetings Webheads!

Today we take a look at what is essentially considered to be the final chapter in the Alien Costume Saga. This issue is so chalked full of stuff that I’ll just keep my words to a minimum up here and let the overview below do all the talking except for three little words: The Amazing Bag-Man!

Read on, True Believers….


Amazing Spider-Man (vol.1) #258AMAZING SPIDER-MAN #258
Cover Date: November 1984
Cover Artist: Ron Frenz

THE SINISTER SECRET OF SPIDER-MAN’S NEW COSTUME!

Writers: Tom DeFalco
Artist: Ron Frenz
Inker: Josef Rubinstein
Colorist: Bob Sharen
Letterer: Joe Rosen
Editor: Danny Fingeroth
Editor-in-Chief: Jim Shooter

Issue Summary: Mary Jane reveals that she has known all along that Peter Parker is Spider-Man. Before Peter can explain himself, Black Cat enters the apartment through a window, prompting Mary Jane to storm out. Peter then accidentally shoots a web at Black Cat while in his civilian clothing which causes him great concern as he didn’t know the Alien Costume could shoot web while not in the guise of Spider-Man.

In New Mexico, Puma starts gathering intel on Spider-Man.

After repairing his damaged apartment and endless unanswered phone calls to Mary Jane, Peter falls asleep in a chair. We see the Alien Costume envelope Peter and prowl the night with his body while Peter is in a dream state. During a dream sequence, Peter is caught in the middle of battle between his new black costume and his original red & blue costume. Now physically back in his bed, Peter wakes up just before the two costumes manage to tear him in half.

Spider-Man finally pays a visit to Mr. Fantastic to have his new costume analysed. After a series of tests, Mr. Fantastic determines that the Alien Costume is actually a highly evolved symbiote that has attached itself both mentally and physically to Spider-Man. In a panic, Spider-Man attempts to remove the costume but fails until the Human Torch and Mr. Fantastic use flames and a sonic gun to trap the symbiote.

Hobgoblin proposes an alliance with the Rose to exact revenge on Spider-Man and to overthrow the Kingpin of crime.

The Human Torch digs up one of his old Fantastic Four outfits and lends it to Spider-Man so he can make his way home. With no mask available, Spider-Man is forced to wear a paper bag on his head and as luck would have it, he had to intervene in a police shootout with liquor store robbers.

Mary Jane visits Peter at his apartment to talk, while we see the symbiote thrashing in his containment cell at the Baxter Building.

Other issues referenced in Editor’s Notes:

Notable Character Appearances:

  • Black Cat
  • H.U.B.E.R.T.
  • Hobgoblin
  • Human Torch
  • Jenna Taylor
  • Mary Jane Watson
  • Mr. Fantastic
  • Puma
  • Rose

Blogger’s Thoughts: It’s kind of funny because my first introduction to the Alien Costume Saga actually came from the 1990’s Spider-Man Animated series. In that story, the symbiote was a stowaway on a space shuttle returning from the moon and it latched onto Spider-Man when he rescued the pilots after it crash landed. Then later on, when Peter found out the costume was alive; he used the bells of a church tower to drive it away (and effectively into the “welcoming arms” of a disgruntled Eddie Brock). The Spider-Man 3 live-action movie also followed a similar plot for the Alien Costume. In contrast, the original version from the Amazing Spider-Man comic book ends with a little less of a bang. In its defence though, it would be almost 4 years before readers were be introduced to the villainous Venom which was the result of the symbiote bonding with its second human host, Eddie Brock. Truncating and then expanding the saga like the animated series and live-action film did does heighten the impact of Peter and the symbiote parting ways compared to what the reader will experience in this issue.

Ron Frenz got to flex his artistic muscles a little more in this issue as it contains many drama filled moments that required the artist to convey a range of emotions through facial expressions. Mary Jane and Peter looked great in this issue. Changing Peter’s look to his former one from those early (Steve Ditko) issues during the dream sequence was a brilliant touch. Even with all of his amazing powers, Peter Parker still subconsciously sees himself as that socially awkward bookworm from high school.

Amazing Spider-Man #258 was another pivitol issue packed with content provided by Tom DeFalco and executed perfectly by Ron Frenz, Josef Rubinstein and Bob Sharen.

Who knew that even 30 years later, people would still fondly remember Peter Parker being the butt end of Johnny Storm’s joke by having to wear a Fantastic Four uniform with a paper bag on his head and a “Kick Me” sign on his back. The Amazing Bag-Man!


Please feel free to comment below and share your thoughts & ideas.

Dan “SpidermanGeek” Briand
Twitter: @SpidermanGeek
Email: spidermangeek@comicattack.net

Legendary: A Marvel Deck Building Game – Hero Cards

Below is a gallery of the Hero Cards you will find in Upper Deck’s Legendary: A Marvel Deck Building Game.

There are 14 cards per individual Hero (excluding the 3 types of gray S.H.I.E.L.D. Heroes) consisting of four types of cards each.

  • 5x Common Card
  • 5x Common Card
  • 3x Uncommon Card
  • 1x Rare (or Unique) Card

HERO CARDS – CORE GAME

Hero_Black_Widow_Common_02_Avengers_Tech Hero_Black_Widow_Common_03_Avengers_Covert Hero_Black_Widow_Uncommon_04_Avengers_Covert Hero_Black_Widow_Unique_07_Avengers_Covert
Hero_Captain_America_Common_03_Avengers_Instinct Hero_Captain_America_Common_04_Avengers_Strength Hero_Captain_America_Uncommon_06_Avengers_Tech Hero_Captain_America_Unique_07_Avengers_Covert
Hero_Cyclops_Common_02_X-Men_Strength Hero_Cyclops_Common_03_X-Men_Ranged Hero_Cyclops_Uncommon_06_X-Men_Ranged Hero_Cyclops_Unique_08_X-Men_Ranged
Hero_Deadpool_Common_03_Tech Hero_Deadpool_Common_05_Covert Hero_Deadpool_Uncommon_03_Instinct Hero_Deadpool_Unique_07_Instinct
Hero_Emma_Frost_Common_03_X-Men_Ranged Hero_Emma_Frost_Common_04_X-Men_Covert Hero_Emma_Frost_Uncommon_05_X-Men_Instinct Hero_Emma_Frost_Unique_07_X-Men_Strength
Hero_Gambit_Common_02_X-Men_Covert Hero_Gambit_Common_04_X-Men_Ranged Hero_Gambit_Uncommon_03_X-Men_Instinct Hero_Gambit_Unique_07_X-Men_Instinct
Hero_Hawkeye_Common_03_Avengers_Ranged Hero_Hawkeye_Common_04_Avengers_Tech Hero_Hawkeye_Uncommon_05_Avengers_Tech Hero_Hawkeye_Unique_07_Avengers_Tech
Hero_Hulk_Common_03_Avengers_Strength Hero_Hulk_Common_04_Avengers_Instinct Hero_Hulk_Uncommon_05_Avengers_Strength Hero_Hulk_Unique_08_Avengers_Strength
Hero_Iron_Man_Common_03_Avengers_Ranged Hero_Iron_Man_Common_03_Avengers_Tech Hero_Iron_Man_Uncommon_05_Avengers_Tech Hero_Iron_Man_Unique_07_Avengers_Tech
Hero_Nick_Fury_Common_03_SHIELD_Tech Hero_Nick_Fury_Common_04_SHIELD_Covert Hero_Nick_Fury_Uncommon_06_SHIELD_Strength Hero_Nick_Fury_Unique_08_SHIELD_Tech
Hero_Rogue_Common_03_X-Men_Covert Hero_Rogue_Common_04_X-Men_Strength Hero_Rogue_Uncommon_05_X-Men_Covert Hero_Rogue_Unique_08_X-Men_Strength
Hero_Spider-Man_Common_02_Spidey_Instinct Hero_Spider-Man_Common_02_Spidey_Strength Hero_Spider-Man_Uncommon_02_Spidey_Tech Hero_Spider-Man_Unique_02_Spidey_Covert
Hero_Storm_Common_03_X-Men_Ranged Hero_Storm_Common_04_X-Men_Ranged Hero_Storm_Uncommon_06_X-Men_Covert Hero_Storm_Unique_07_X-Men_Ranged
Hero_Thor_Common_03_Avengers_Strength Hero_Thor_Common_04_Avengers_RangedHero_Thor_Uncommon_06_Avengers_Ranged Hero_Thor_Unique_08_Avengers_Ranged
Hero_Wolverine_Common_02_X-Men_Instinct Hero_Wolverine_Common_03_X-Men_Instinct Hero_Wolverine_Uncommon_05_X-Men_Instinct Hero_Wolverine_Unique_08_X-Men_Instinct
Hero_SHIELD_Agent Hero_SHIELD_Trooper Hero_SHIELD_Officer_Maria_Hill


HERO CARDS – DARK CITY EXPANSION

Hero_Angel_Common_03_X-Men_Covert Hero_Angel_Common_04_X-Men_Strength Hero_Angel_Uncommon_05_X-Men_Instinct Hero_Angel_Unique_07_X-Men_Strength
Hero_Bishop_Common_02_X-Men_Ranged Hero_Bishop_Common_03_X-Men_Covert Hero_Bishop_Uncommon_05_X-Men_Ranged Hero_Bishop_Unique_07_X-Men_Tech
Hero_Blade_Common_03_Marvel_Knights_Covert Hero_Blade_Common_04_Marvel_Knights_Strength Hero_Blade_Uncommon_06_Marvel_Knights_Tech Hero_Blade_Unique_07_Marvel_Knights_Instinct
Hero_Cable_Common_03_X-Force_Tech Hero_Cable_Common_04_X-Force_Ranged Hero_Cable_Uncommon_06_X-Force_Covert Hero_Cable_Unique_08_X-Force_Ranged
Hero_Colossus_Common_01_X-Force_Strength Hero_Colossus_Common_03_X-Force_Strength Hero_Colossus_Uncommon_06_X-Force_Covert Hero_Colossus_Unique_08_X-Force_Strength
Hero_Daredevil_Common_03_Marvel_Knight_Strength Hero_Daredevil_Common_04_Marvel_Knight_Instinct Hero_Daredevil_Uncommon_06_Marvel_Knight_Covert Hero_Daredevil_Unique_08_Marvel_Knight_Instinct
Hero_Domino_Common_01_X-Force_Tech Hero_Domino_Common_03_X-Force_Instinct Hero_Domino_Uncommon_05_X-Force_Tech Hero_Domino_Unique_07_X-Force_Covert
Hero_Elektra_Common_01_Marvel_Knights_Covert Hero_Elektra_Common_02_Marvel_Knights_Instinct Hero_Elektra_Uncommon_06_Marvel_Knights_Instinct Hero_Elektra_Unique_07_Marvel_Knights_Instinct
Hero_Forge_Common_03_X-Force_Tech Hero_Forge_Common_04_X-Force_Tech Hero_Forge_Uncommon_05_X-Force_Tech Hero_Forge_Unique_07_X-Force_Tech
Hero_Ghost_Rider_Common_03_Marvel_Knights_Tech Hero_Ghost_Rider_Common_05_Marvel_Knights_Ranged Hero_Ghost_Rider_Uncommon_02_Marvel_Knights_Strength Hero_Ghost_Rider_Unique_08_Marvel_Knights_Ranged
Hero_Iceman_Common_02_X-Men_Ranged Hero_Iceman_Common_04_X-Men_Ranged Hero_Iceman_Uncommon_05_X-Men_Strength Hero_Iceman_Unique_08_X-Men_Ranged
Hero_Iron_Fist_Common_03_Marvel_Knights_Instinct Hero_Iron_Fist_Common_04_Marvel_Knights_Strength Hero_Iron_Fist_Uncommon_01_Marvel_Knights_Strength Hero_Iron_Fist_Unique_09_Marvel_Knights_Strength
Hero_Jean_Grey_Common_03_X-Men_Ranged Hero_Jean_Grey_Common_05_X-Men_Covert Hero_Jean_Grey_Uncommon_06_X-Men_Covert Hero_Jean_Grey_Unique_07_X-Men_Ranged
Hero_Nightcrawler_Common_03_X-Men_Instinct Hero_Nightcrawler_Common_04_X-Men_Covert Hero_Nightcrawler_Uncommon_05_X-Men_Instinct Hero_Nightcrawler_Unique_07_X-Men_Covert
Hero_Professor_X_Common_02_X-Men_Ranged Hero_Professor_X_Common_03_X-Men_Instinct Hero_Professor_X_Uncommon_05_X-Men_Ranged Hero_Professor_X_Unique_08_X-Men_Covert
Hero_Punisher_Common_02_Marvel_Knights_Tech Hero_Punisher_Common_05_Marvel_Knights_Tech Hero_Punisher_Uncommon_03_Marvel_Knights_Strength Hero_Punisher_Unique_08_Marvel_Knights_Tech
Hero_Wolverine_X_Common_02_X-Force_Instinct Hero_Wolverine_X_Common_04_X-Force_Covert Hero_Wolverine_X_Uncommon_04_X-Force_Strength Hero_Wolverine_X_Unique_07_X-Force_Covert


HERO CARDS – PAINT THE TOWN RED EXPANSION

Hero_Black_Cat_Common_01_Spidey_Covert Hero_Black_Cat_Common_04_Spidey_Covert Hero_Black_Cat_Uncommon_05_Spider_Instinct Hero_Black_Cat_Unique_08_Spidey_Covert
Hero_Moon_Knight_Common_03_Marvel_Knights_Instinct Hero_Moon_Knight_Common_03_Marvel_Knights_Tech Hero_Moon_Knight_Uncommon_05_Marvel_Knights_Tech Hero_Moon_Knight_Unique_08_Marvel_Knights_Instinct
Hero_Scarlet_Spider_Common_02_Spidey_Strength Hero_Scarlet_Spider_Common_04_Spidey_Instinct Hero_Scarlet_Spider_Uncommon_06_Spidey_Covert Hero_Scarlet_Spider_Unique_07_Spidey_Strength
Hero_Spider-Woman_Common_02_Spidey_Strength Hero_Spider-Woman_Common_04_Spidey_Ranged Hero_Spider-Woman_Uncommon_06_Spidey_Ranged Hero_Spider-Woman_Unique_07_Spidey_Covert
Hero_Symbiote_Spider-Man_Common_02_Spidey_Instinct Hero_Symbiote_Spider-Man_Common_02_Spidey_Strength Hero_Symbiote_Spider-Man_Uncommon_02_Spidey_Covert Hero_Symbiote_Spider-Man_Unique_02_Spidey_Ranged


There is currently one more expansion set available for Upper Deck’s Legendary: A Marvel Deck Building Game called Fantastic Four, but I have not purchased it yet which is why you don’t see the cards listed here. There has also been a fourth expansion announced to be released in October 2014 called Guardians of the Galaxy. If and when I happen to acquire these two remaining expansions, I will be sure to add them to this post.

If you’re a fan of this game and have played it, please feel free to comment below and let me know who your favorite heroes are. What would be your ultimate Hero Deck?

 

Cheers,

Dan “SpidermanGeek” Briand
Twitter: @SpidermanGeek
Email: spidermangeek@comicattack.net

Amazing Spider-Man #257

Welcome back Webheads!

To preface, I don’t have much to add in this section of the blog as I kind of go on at length about my thoughts on this issue of Amazing Spider-Man down below. But maybe as a fun fact, I can add that I actually acquired this book as part of a lot that a former co-worker of mine got at auction as part of an even larger lot of various comic book series. I couldn’t pass up the opportunity to get my hands on a pretty decent raw copy of Amazing Spider-Man #252 as well as the rest of the ASM issues pertaining to the Alien Costume Saga. At the time, my wife wasn’t as enthusiastic as I was about shelling out the amount I did for these books, but I did end up with a little over 80 issues in all. The lot was a combination of books from the Amazing Spider-Man and Peter Parker, The Spectacular Spider-Man series of the same era.

On another related note, today IS Wednesday and we all know what that means…. it’s New Comic Book Day!!! Here’s what’s on my pull list for today:

  1. ALL NEW X-FACTOR #13
  2. SPIDER-MAN 2099 #3
  3. SUPERIOR FOES OF SPIDER-MAN #15

If you’ve been reading some good comic books lately, please feel free to share in the comments section below. I’d love to hear from you.

Now, enough jibba jabber and let’s get on with the show….


Amazing Spider-Man (vol.1) #257AMAZING SPIDER-MAN #257
Cover Date: October 1984
Cover Artist: Ron Frenz

BEWARE THE CLAWS OF PUMA!

Writers: Tom DeFalco
Artist: Ron Frenz
Inker: Josef Rubinstein
Colorist: Christie Scheele
Letterer: Joe Rosen
Editor: Danny Fingeroth
Editor-in-Chief: Jim Shooter

Issue Summary: Puma looms over Spider-Man’s unconscious body. Even after deeming him to be an unworthy foe, Puma prepares to complete his contract with the Rose and kill Spider-Man. Black Cat intervenes in the nick of time. After a short battle where we witness Black Cat’s bad luck powers in action, she escapes with Spider-Man having regained consciousness. Puma tracks them to Peter’s apartment, but decides to wait until he can get Spider-Man alone to finish the job.

In the apartment, Peter mentally orders his costume off of himself, but this proves to be a strain. The Alien Costume finally obeys. Black Cat and Spider-Man both agree that he should bring it to Mr. Fantastic for analysis sooner rather than later. Some time passes by and the Black Cat leaves Peter to mend his wounds, but then Mary Jane Watson shows up wanting to celebrate her modeling gig. At that moment, Puma returns to face Spider-Man. Peter barely has time to get Mary Jane out of his apartment before Puma crashes through the window. Their fight brings them back outside before they crash through the window of an athletic club. Due to his heightened senses, Puma notes that Spider-Man’s webbing is not man-made, but organic. The battle ends after Puma throws a universal gym out the window and Spider-Man leaps to catch it before it hits innocent bystanders down below.

Meanwhile, the Kingpin has gotten word that the Rose put an assassination contract out on Spider-Man and will not stand for being undermined. He forces the Rose to break the contract which is just as well for Puma who sees Spider-Man as a worthy opponent and would rather return to fight him on his own terms when Spider-Man is fully healed from their two encounters. The Hobgoblin shows up to propose a plan to The Rose and exact revenge on the Kingpin.

Back at Peter’s apartment, Mary Jane confesses that she’s known Peter’s secret all along. That she knows he is Spider-Man.

Other issues referenced in Editor’s Notes:

  • Page 7 – Marvel Super Heroes Secret Wars #1 to #12
  • Page 7 – Daredevil (recent issues)
  • Page 7 – Spectacular Spider-Man Magazine (recent issues)
  • Page 11 – Amazing Spider-Man #256

Notable Character Appearances:

  • Black Cat
  • Hobgoblin
  • Jenna Taylor
  • Kingpin
  • Mary Jane Watson
  • Oswald Silkworth
  • Puma
  • Rose

Trivia:

  • The cover is an almost exact copy of the final panel image found on Page 16

Blogger’s Thoughts: Tom DeFalco did an incredible job with this particular issue. It was packed with many reveals, clarifications and character development. He establishes Puma/Thomas Fireheart as a man with honor and a certain level of integrity and who as not as morally ambiguous as he initially seemed. DeFalco also cleverly uses Puma’s heightened sense to reveal to the reader that Black Cat’s bad luck power is actually an aura of probability that surrounds her and activates when she is in harm’s way. We also get our first hint that the alien costume dispenses organic webbing rather than the usual man-made fluid that Peter used to manufacture for his web-shooters. Then there’s also our first hint that the Alien Costume is possibly sentient, showing signs of insubordination. If all of that wasn’t enough, we then get Mary Jane’s confession on the last page. Mary Jane knowing that Peter Parker is Spider-Man had a huge impact on Spider-Man and his relationship with Mary Jane. Everything started to change from that point on, but it would still take almost 3 years before Peter and MJ tied the knot.

Ron Frenz did a much better job with the pencils on this issue than last, but I’ve come to the conclusion that he does not make my list of favorite Spider-Man artists. There’s just nothing overly unique about the way he drew Spider-Man and his supporting cast. He just gets the job done, that’s it.

Overall, this was a solid entry into Spider-Man’s canon. The Alien Costume Saga is ramping up to its climax and Peter Parker’s life would forever be changed by Mary Jane’s confession. It was an issue that shouldn’t be missed.


Please feel free to comment below and share your thoughts & ideas.

Dan “SpidermanGeek” Briand
Twitter: @SpidermanGeek
Email: spidermangeek@comicattack.net

Amazing Spider-Man #256

Greetings Webheads!

I hope you all had a restful Labour Day weekend. I know I did. I got to attend a quaint outdoor wedding, did some work around the house and ended up playing gobs of Legendary: A Marvel Deck Building Game. I even managed to win a match.

But, now it’s time to turn my attention back on this place, so here we are as we take a look at issue #256 of Amazing Spider-Man which contains the first appearance of Puma. Read on to learn more about this character and this issue.


Amazing Spider-Man (vol.1) #256AMAZING SPIDER-MAN #256
Cover Date: September 1984
Cover Artist: Ron Frenz

INTRODUCING… PUMA!

Writers: Tom DeFalco
Artist: Ron Frenz
Inker: Josef Rubinstein
Colorist: Christie Scheele
Letterer: Joe Rosen
Editor: Danny Fingeroth
Editor-in-Chief: Jim Shooter

Issue Summary: Spider-Man busts up a stolen goods fencing ring while Black Cat takes pictures for him from the rafters until she decides to join in on the action. Before long, the thieves are apprehended and Spider-Man makes his way back to his apartment, but not before expressing concern about Black Cat risking her life to help him out. Black Cat still has not told Spider-Man that she recently acquired “Bad Luck” powers from the Kingpin.

Back at his apartment, Peter develops the photos to be sold to the ‘Bugle and then stumbles upon his old spare red and blue costume. Exhausted, Peter goes to sleep and we once again see the alien black costume slither toward Peter. A shadowy figure is later seen swinging through New York City, prowling the night.

The next day, the Rose learns of Spider-Man’s interference with his operations and seeks out a professional to contract for a hit on the vigilante. We are introduced to Thomas Fireheart, the Puma. The man-beast is first seen in the New Mexico desert tracking Mountain Lions. After dispatching the animals, Puma returns to his helicopter and reverts back to human form.

Peter makes his way to the Daily Bugle where Betty Brant and Mary Jane Watson both point out how tired Peter seems to be.

Puma begins tracking Spider-Man and intercepts him shortly after by throwing a section of piping at him. Caught off-guard mid-swing, Spider-Man falls through the air before clinging a hand to the side of a building. The momentum of breaking his fall results in Spider-Man dislocating his shoulder before falling again onto a rooftop below. The issue ends with Spider-Man dazed and in pain having to face off against the prowess of Puma.

Other issues referenced in Editor’s Notes:

Notable Character Appearances:

  • Betty Brant
  • Black Cat
  • Jenna Taylor (First Appearance)
  • Joseph “Robbie” Robertson
  • Mary Jane Watson
  • Rose
  • Puma (First Appearance)

Blogger’s Thoughts: This was a pretty packed issue with many plot points moving along. This was a time in Spider-Man’s publishing history where many events were intertwined with other Marvel Comics series, mainly Peter Parker, the Spectacular Spider-Man which had a high focus on Spider-Man’s relationship with the Black Cat. Aside from that, we had Peter’s lethargy thanks to his Alien Costume prowling the night with his body while unconscious, and then there was Peter’s own concern about what kind of material this costume was actually made of. Peter was also in a bit of a slump in regards to his freelancing for the Daily Bugle which meant that he also had to deal with financial troubles, like trying to make the rent on time. And then we can top all of that off by adding the introduction of a new super powered character that Spider-Man must now face.

Puma as a character is very much like a combination of Kraven the Hunter and Sabretooth. As a human, he is the CEO of Fireheart Enterprise in Heartsdale New Mexico. He is also the guardian of a Native American tribe that used mystic ceremonies and selective breeding to create a perfect warrior. Thomas Fireheart is the latest in this line of men. Growing bored of his corporate life, Fireheart seeked out greater challenges and began offering his skills as Puma for a fee. This is what led him to first encounter Spider-Man.

Puma has all the typical powers you’d expect from a Mountain Lion/Human hybrid. Acute senses, strength, speed, stamina, agility, flexibility, reflexes/reactions, coordination, balance, endurance, and Razor sharp fangs and claws.

The character then more often than not sided with heroes in his publication history, even helping Spider-Man on a few occasions.

I was never really a fan of Puma because he seemed overly unoriginal to me. As far as Superhuman characters go he’s pretty generic. Marvel is just too saturated with this type of power set. Enhanced animalistic senses and the like.

As far as this specific issue of Amazing Spider-Man goes, it did have a lot going on with it and ended with a great cliff-hanger, but overall it didn’t have as much impact as I would have liked. I still find Ron Frenz’s artwork to be pretty bland, although his Mary Jane did look terrific in this issue even if only appearing on one page. She still had that signature John Romita Sr. look, but clad in the fashionable garb common to the mid-eighties.

That’ll do it for today folks, thanks for dropping by.


Please feel free to comment below and share your thoughts & ideas.

Dan “SpidermanGeek” Briand
Twitter: @SpidermanGeek
Email: spidermangeek@comicattack.net

Amazing Spider-Man #255

Welcome back Webheads!

Thanks for checking out my blog. If this is your first time here, let me bring you up to speed on what I’m doing with this place. For now, I don’t have a lot of content up, but I am working toward turning this place into a resource filled with a bunch of useful information about individual comic books from my personal collection. Right now I’m working my way through a first batch of ten comics from the Amazing Spider-Man series. Issues #250 to #259. Today we’re taking a look at Issue #255.

If you’ve been here before, well you know the deal. I’m still looking for a snazzy title for my venture, so please comment with any suggestions you might have.

Amazing Spider-Man #255 features the first appearance of Black Fox (Raul Chambers). Not a particularly noteworthy foe for our favorite web slinging hero, but he has managed to pop up in various adventures across many Spider-titles over the years. Most recently, he has been found partnering up with the Irredeemable Ant-Man, Scott Lang.

Another fun tidbit as it concerns the Alien Costume saga is that this is the first issue where we get a hint that there’s something possibly sinister behind the seemingly alive black material. On one page, the costume can be seen slithering its way to Peter Parker while he sleeps. You may remember a similar scene in Spider-Man 3, the 2007 Sam Raimi directed flick starring Toby Maguire. In the movie, Peter discovers shortly thereafter that the costume has been roaming the city with his body while he sleeps.

But enough about that, we’re here to talk about comic books!


Amazing Spider-Man (vol.1) #255AMAZING SPIDER-MAN #254
Cover Date: August 1984
Cover Artist: Ron Frenz

EVEN A GHOST CAN FEAR THE NIGHT!

Writers: Tom DeFalco
Artist: Ron Frenz
Inker: Josef Rubinstein
Colorist: Glynis Wein
Letterer: Joe Rosen
Editors: Danny Fingeroth
Editor-in-Chief: Jim Shooter

Issue Summary: A shadowy thief breaks into a luxury apartment only to be ambushed by the dwelling’s occupants, Red Ghost and his Super-Apes. We soon learn that the thief is an aging jewel thief who calls himself Black Fox (in his very first Marvel Comics appearance). Red Ghost is building a machine he calls the Cosmicizer which will serve to augment his powers, but he has run out of funds to complete the project so he hired Black Fox to burglarize his own place in an effort to strong-arm him into pulling a bank heist for the money he needs.

Meanwhile, Peter is still dealing with his own personal problems. His rent is overdue, he doesn’t have enough food to even make a sandwich and his Aunt May still will not speak with him because he dropped out of graduate school. After washing his Spider-Man costume, Peter goes to bed only to wake up realizing that he had been asleep for over a day, but doesn’t actually feel rested. Still, he dons the alien costume and goes out in search of the Hobgoblin’s battle wagon.

Naturally, our hero’s search is interrupted by the bank robbery in progress. Spider-Man follows the wail of police sirens and happens upon the Super-Apes delivering a thrashing to Black Fox in a nearby alley after the heist went south. Spidey quickly dispatches the Super-Apes and interrogates Black Fox to find out what Red Ghost is up to. The web-slinger shows up at Red Ghost’s luxury apartment and battles the villain. Spider-Man tricks one of the Super-Apes into inadvertently destroying the Cosmicizer. Having nothing left to defend, Red Ghost escapes his apartment with his Super-Apes once the authorities show up.

Other issues referenced in Editor’s Notes:

  • Page 4 – Marvel Team-Up #142 & #143
  • Page 4 – Marvel Super Heroes Secret Wars #1 to #12
  • Page 5 – Amazing Spider-Man #254
  • Page 8 – Peter Parker, The Spectacular Spider-Man #92
  • Page 9 – Amazing Spider-Man #254
  • Page 10 – Peter Parker, The Spectacular Spider-Man #91
  • Page 16 – Amazing Spider-Man #223

Notable Character Appearances:

  • Black Fox (First Appearance)
  • Mamie Muggins
  • Nathan Lubensky
  • Red Ghost
  • Super-Apes

Blogger’s Thoughts: After enjoying the stellar work by Leonardi from last issue, I was fairly disappointed with Ron Frenz’s outing in this issue. Frenz employs very traditional panel layouts that make the visuals much less dynamic than they should be. Even the climactic battle at the end fell flat.

DeFalco’s script had me cringing at times. There are a few things I didn’t quite understand in the plot. One, if Red Ghost was so hell bent on keeping his presence in New York City a secret as to not attract the attention of the Fantastic Four or the Avengers, why would he send out his three super powered apes to help with the bank heist? Anyone who encounters the apes would surely put two and two together to figure out that Red Ghost is in town. Secondly, I don’t understand the purpose of the Cosmicizer. It supposed to augment the Red Ghost’s power. How exactly does one become MORE intangible? Other than that, I can’t help but laugh at the vague description of technologies found in comics from the 1960’s all the way up to even 1984 as evident in this book. On page two, there’s a panel that reads:

“And then, he quickly removes a highly specialized electronic device from his skintight costume.”

And then, we don’t even get to see it or find out exactly what it does. All we know is that Black Fox disables the security alarm with it. This would never fly these days. Fanboys on the internet would demand a believable scientific explanation as to what that piece of technology is and what it does.

Ultimately, this issue felt like a fill-in. I’m not sure if that was the case, but being familiar with Ron Frenz’s work, this looked extremely rushed. I’m looking forward to comparing it to next issue, the introduction of the character Puma!

See you then, True Believers!


Please feel free to comment below and share your thoughts & ideas.

Dan “SpidermanGeek” Briand

Twitter: @SpidermanGeek
Email: spidermangeek@comicattack.net

Amazing Spider-Man #254

Greetings Webheads!

I gotta tell you, I’ve been enjoying revisiting these 30 year old issues of Amazing Spider-Man. Cracking these books open just invades my nostrils with the unmistakably unique smell of… grandma’s attic? Seriously though, there’s a smell from the pages that comics today will never have. Its a combination of the oxidation of the paper, the old four color process printing ink, and whatever ambient smell the book imbibed from whatever location it spent most of its life being stored in. It’s sublime to a comic book collector such as me.

With that being said, we are now reaching the halfway mark of my little venture into this first stack of my Amazing Spider-Man collection. The Amazing Spider-Stacks? Sorry, I’m still trying to come up for a snazzy name for these posts. Web-Stacks? Yes? No? Maybe?

Read on true believers, and let’s see what vile villain our black alien suited hero will face off against today!


Amazing Spider-Man (vol.1) #254AMAZING SPIDER-MAN #254
Cover Date: July 1984
Cover Artist: Rick Leonardi

WITH GREAT POWER…

Writers: Tom DeFalco
Artist: Rick Leonardi
Inker: Josef Rubinstein
Colorist: Christie Scheele
Letterer: Joe Rosen
Editor: Danny Fingeroth
Editor-in-Chief: Jim Shooter

Issue Summary: Spider-Man overlooks a salvage crew pulling the Hobgoblin’s battle wagon out of the Hudson River after it ended up in the drink during Spidey and Hobgoblin’s last battle a few weeks prior. When no one looks, Spider-Man swings down to plant a spider-tracer on the vehicle so that he can be aware of its whereabouts.

Peter calls his Aunt from a pay phone (remember those?), but she still refuses to talk to him after he told her that he dropped out of graduate school. Unbeknownst to May, Nathan Lubensky invites Peter to lunch so that he and his Aunt can talk face to face. Before Peter can make his way to the restaurant, he learns that the Hobgoblin’s wagon was high jacked from its transport. Spider-Man follows his spider-tracer signal to its location where he encounters Jack O’Lantern.

The ensuing battle eventually leads the pair to a toy store (complete with G.I.Joe product placement), but Jack O’Lantern ends up escaping after Spider-Man is forced to turn his attention to rescue innocent bystanders.

Peter Parker finally makes his way to the restaurant only to find out that Aunt May had already gone. Nathan stayed behind to inform Peter of how upset she was and how disappointed in him both of them have been lately.

Other issues referenced in Editor’s Notes:

  • Page 1 – Amazing Spider-Man #251
  • Page 2 – Marvel Super Heroes Secret Wars #1 to #12
  • Page 4 – Peter Parker, The Spectacular Spider-Man #91
  • Page 4 – Amazing Spider-Man #253
  • Page 14 – Peter Parker, The Spectacular Spider-Man #56

Notable Character Appearances:

  • Betty Brant
  • J. Jonah Jameson
  • Jack O’Lantern
  • Joseph “Robbie” Robertson
  • May Parker
  • Nathan Lubensky
  • Wendy Thorton

Blogger’s Thoughts: I was thoroughly impressed with Rick Leonardi’s pencils in this particular issue. He had Spidey performing anatomically impossible acrobatics way before guys like McFarlane and Larsen came along. I couldn’t find a single panel featuring Spidey that didn’t look fantastic, especially when he’s chasing Jack O’Lantern around New York City. But even the quieter moments of the book are truly spectacular. The look on Aunt May’s face when’s she’s talking to Nathan about her nephew Peter is heart breaking.

The issue also serves as a great showcase of Spider-Man’s new found power enhancements. Jack O’Lantern comments on how his speed, agility, stamina and strength seem greater than the last time they faced each other. So much so, that the villain had to resort to endangering bystanders to escape as he knew he could not continue to trade blows with our hero.

I enjoyed this issue. It had breathtaking art, great pacing, lots of action and intrigue as well as turmoil as far as the relationship between Aunt May and Peter is concerned. Parker was in a tough spot in this era. He had trouble selling pix to the Bugle, he could never find a time to have a serious talk with his girlfriend the Black Cat and he had dropped out of college, much to his Aunt’s dismay. Things were pretty bleak. It seemed the only thing he did have going for him was his amazing new costume!

…but we all know how that eventually turns out. 😉

Until next time… same spider-time, same spider-channel.


Please feel free to comment below and share your thoughts & ideas.

Dan “SpidermanGeek” Briand

Twitter: @SpidermanGeek
Email: spidermangeek@comicattack.net

Amazing Spider-Man #253

Greetings Webheads!

Wow, already my 4th post in just as many days! I gotta tell you, I’m feeling pretty good about this. I know I won’t always be able to keep up with posting one of these per day, but I’m gonna try my hardest to not have you folks wait too long for the next edition.

Today we’ll be looking at the Amazing Spider-Man issue #253. There’s nothing particularly noteworthy about it except that it does contain the first appearance of The Rose to which writer Tom DeFalco recounts the following:

“When I created the Rose, I wanted a character in middle management. We had all the big crimelords, and then the second-tier crimelords, and this guy was supposed to be second-tier. He doesn’t fight, he hires people to do the fighting. I put him in a mask to make him distinctive. It was not a plan that he would have a secret identity. But at some point later on, I was reading something about the big mystery of “Who is the Rose?” I didn’t realize there was a mystery! So I realized I’d have to come up with something for the Rose, and I figured I’d use Roderick Kingsley, because we’d already eliminated him as the Hobgoblin but he fit perfectly as the Rose.”
~ Back Issue Magazine, Issue 35, Page 15 (July 2009)

But DeFalco was fired as writer of Amazing Spider-Man before he could reveal Kingsley as The Rose. The Rose’s secret identity was later revealed to have been Richard Fisk, the Kingpin’s son.


Amazing Spider-Man (vol.1) #253AMAZING SPIDER-MAN #253
Cover Date: June 1984
Cover Artist: Rick Leonardi

BY MYSELF BETRAYED!

Writers: Tom DeFalco
Artist: Rick Leonardi
Inker: Bill Anderson
Colorist: Glynis Wein
Letterer: Joe Rosen
Editor: Danny Fingeroth
Editor-in-Chief: Jim Shooter

Issue Summary: Peter Parker is on photo assignment at a Football game with Daily Bugle sports columnist, Wendy Thorton. There, Peter runs into a former chemistry student of his named Tony Nesters who also happens to be the younger brother of the New York Mammoths QB, Ray Nesters. After the game, we find out that Ray Nesters has been throwing games for a gangster called The Rose.

Later, after having dinner with his Aunt May and Nathan Lubensky, Peter takes the opportunity to tell May that he has postponed his graduate studies. She does not take the news well.

Back at the Daily Bugle, Wendy pairs up with Peter again to interview Ray Nesters at his apartment. When they get there, they find the Quartback rushing past them into the elevator. Peter and Wendy discover that Ray’s apartment has been ransacked, so Peter quickly sneaks out the window in pursuit.

The chase leads Spider-Man to a warehouse, where The Rose is holding Tony Nesters hostage. Spidey fights his way through a horde of goons only to end up under a pile of crates, keeping Ray Nesters from getting crushed after The Rose knocked the stack down to make an escape.

The story ends with Ray Nesters having confessed his ties to organized crimes through an exclusive interview with Wendy Thorton, thus ensuring the safety of his little brother.

Other issues referenced in Editor’s Notes:

  • Page 5 – Marvel Super Heroes Secret Wars #6
  • Page 10 – Amazing Spider-Man #243
  • Page 11 – Peter Parker, The Spectacular Spider-Man (recent issues)

Notable Character Appearances:

  • Betty Brant
  • Joseph “Robbie” Robertson
  • May Parker
  • Nathan Lubensky
  • Rose (First Appearance)
  • Wendy Thorton (First Appearance)

Blogger’s Thoughts: DeFalco manages to craft a mature one issue story that serves as a great introduction to the villainous Rose. A sports betting racket seems to be right up the alley for a gangster of The Rose’s stature. DeFalco also manages to weave believable links to connect Peter Parker and the Daily Bugle to the events that transpire throughout the story. All the while, Peter continues to adjust to his alien costume as he attempts to deal with personal issues like his relationship with Black Cat and telling his Aunt that he has dropped out of college. Overall, it’s a pretty solid bit of storytelling with as much drama as action.

Speaking of action, the final showdown at the Rose’s warehouse is beautifully depicted by Rick Leonardi. It’s a shame that he never got steady work on Amazing Spider-Man, but thankfully some of us got to enjoy much of his work in the 90’s as the man co-responsible for launching the Spider-Man 2099 title with writer Peter David. Leonardi penciled nearly half of that run.

As far as the Alien Costume Saga goes, Amazing Spider-Man #253 doesn’t do much to push that plot along except for Peter yet again reminding himself that he needs to visit Reed Richards to further analyse the suit.

And with that, we wrap up another edition of whatever the hell this is, lol. Seriously folks, if you have any suggestions on what I should call this segment, just shout it out.

See you back here soon when we take a look at Amazing Spider-Man #254!


Please feel free to comment below and share your thoughts & ideas.

Dan “SpidermanGeek” Briand
Twitter: @SpidermanGeek
Email: spidermangeek@comicattack.net